AI Insights · Timothy · April 2023
Top 5 io Games in Saudi Arabia Q1 2023 Performance
Agar.io, Nebulous.io, Little Big Snake, Snake.io - Fun Online Snake, and Snake Rivals - io Snakes Games showed varied performance in downloads, revenue, and active users in Saudi Arabia during Q1 2023.
The first quarter of 2023 saw interesting trends for the top 5 io games on a unified platform in Saudi Arabia. Data from Sensor Tower highlights the performance of Agar.io, Nebulous.io, Little Big Snake, Snake.io - Fun Online Snake, and Snake Rivals - io Snakes Games.
Agar.io from Miniclip.com experienced fluctuations in weekly revenue, peaking at approximately $1.6K in the week of February 6, before dropping to around $409 in early March. Weekly downloads for Agar.io varied, peaking at 3.7K in the week of March 20. The game’s weekly active users saw a slight decline from 17K at the beginning of the quarter to about 16.5K by the end of March.
Nebulous.io by Simplicial Software, LLC showed a substantial increase in weekly revenue, reaching nearly $337 in early March. Weekly downloads saw a peak of 1.9K in the week of March 6. Active users for Nebulous.io increased steadily, peaking at around 4.8K in the same period.
Little Big Snake from LittleBigSnake, Inc had a relatively stable revenue trend, with weekly revenue peaking at $126 in the last week of December 2022. The game's weekly downloads stayed consistent, peaking at 1K in late January. Weekly active users for Little Big Snake saw a steady increase, reaching a peak of 3.1K in mid-March.
Snake.io - Fun Online Snake by Kooapps had an impressive weekly download trend, peaking at over 52K in early March. Revenue for the game peaked at around $155 in the last week of March. The weekly active users remained robust, peaking at approximately 528K in the first week of March.
Snake Rivals - io Snakes Games from Supersolid Ltd experienced a peak in weekly revenue at $135 in the last week of February. The weekly download numbers for Snake Rivals showed an upward trend, peaking at 748 in the same period. Active users for the game increased, peaking at around 2.8K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.